[TechnoBlade] #001-Banehide

Initially, I started doing this project for 3D Printing purposes, to sell an obj/stl of the character on my social media.
But when I finish the figurine, I felt sad about this girl just staying there, and I decided to bring her to life.

The character has less than 30k triangles, sword in separated polycount, with 6 different materials:
- Hair
- Head
- Body
- Top
- Bottom
- Sword

I can't say how many time I spent on this prodution, because it was a long and calm project that I've been doing on my freetimes for moreless 3 months.
I'm so happy with the result and with all the learning I had about this cellshading render style, some shader experimenting too, and I think it came up so nice.